There were many aspects of Aluna's development I found rewarding. Working with established characters and creating a new adventure for them is a special kind of challenge I enjoy. And creating vast top-down worlds for the player to explore was engaging. I had to upgrade my PC just to handle our custom RPG Editor! The streaming engine can be extremely demanding when viewing an entire level at once.
Aluna's chunk-based world editing gave us a lot of options on how to lay out the levels. And I enjoyed creating 3d tile sets that could go in any direction, and rise or descend.
Here you can see a massive ziggurat constructed in our engine: