Wednesday, July 27, 2022
Monday, June 13, 2022
Thursday, September 30, 2021
There were many aspects of Aluna's development I found rewarding. Working with established characters and creating a new adventure for them is a special kind of challenge I enjoy. And creating vast top-down worlds for the player to explore was engaging. I had to upgrade my PC just to handle our custom RPG Editor! The streaming engine can be extremely demanding when viewing an entire level at once.
Aluna's chunk-based world editing gave us a lot of options on how to lay out the levels. And I enjoyed creating 3d tile sets that could go in any direction, and rise or descend.
Here you can see a massive ziggurat constructed in our engine:
Tuesday, June 15, 2021
Welp. I think this marks the end of an IRC era.
See you on https://libera.chat/
also never forget my admin skillz...
Sunday, March 28, 2021
What a long, strange, and difficult year we have been through. We lost some great people. I can't explain it. Can't quite get to grips with it. But I want to do my best to move forward. So here goes.
Aluna: Sentinel of the Shards, has been my main focus through these times. And I'm very proud of the work we've done on this game. The game will be released soon (probably next month: April 2021). And we have an amazing "Making of" video released.
EDIT: I noticed the embedded video was not appearing on my phone's browser. So here is a direct link: https://www.youtube.com/watch?v=CH8w0jPmqN4
It's a unique title. And I'm happy that N-Fusion Interactive was able to bring it from concept to completion. That's my favorite way to make a game. :)
More updates will come. But get your Nintendo Switch and Steam PC ready to explore this extraordinary world!
Monday, April 6, 2020
This sucks. You know what I'm talking about. But I don't want to complain too much because my personal situation is not that bad compared to what others are going through.
Actually most of my time was spent working from home before the pandemic, so I'm really thankful to be working right now. I'm also thankful for the measures taken by the state of Ohio to keep us safe. Columbus is a great place to live and we're all working together to get through this.
So besides the outbreak, and the upcoming release of Aluna, there's even more going on! Chelsey and I moved in together. Well, mostly moved. We still have a lot of things in boxes, furniture stored in different locations, empty rooms waiting to be filled, and a dining room with no table or chairs. But there's not much we can do about it with the lock-down in effect.
None of this seems to be bothering Izzy the cat. She's my new late-night gamedev buddy. My new alarm clock. And my new napping pal.
We're going to be okay.
Good luck everyone. Call your friends and family. Stay connected. Stay safe. Stay sane. And if you can, do some gamedev!
Friday, October 11, 2019
It's not every day you get to see the game you're developing appear on a large billboard in Times Square. So this was a nice morale booster for the team as we approach the launch of Aluna.
(..and tired, a little burned out, but also thrilled!)
Keep on deving devs! ;)