Sunday, March 28, 2021

Aluna Making of Interview

What a long, strange, and difficult year we have been through. We lost some great people. I can't explain it. Can't quite get to grips with it. But I want to do my best to move forward. So here goes.

Aluna: Sentinel of the Shards, has been my main focus through these times. And I'm very proud of the work we've done on this game. The game will be released soon (probably next month: April 2021). And we have an amazing "Making of" video released.

EDIT: I noticed the embedded video was not appearing on my phone's browser. So here is a direct link: https://www.youtube.com/watch?v=CH8w0jPmqN4

It's a unique title. And I'm happy that N-Fusion Interactive was able to bring it from concept to completion. That's my favorite way to make a game. :)

More updates will come. But get your Nintendo Switch and Steam PC ready to explore this extraordinary world!

Monday, April 6, 2020

This Sucks

Chelsey made me a cloth mask per CDC guidelines.

This sucks. You know what I'm talking about. But I don't want to complain too much because my personal situation is not that bad compared to what others are going through.

Actually most of my time was spent working from home before the pandemic, so I'm really thankful to be working right now. I'm also thankful for the measures taken by the state of Ohio to keep us safe. Columbus is a great place to live and we're all working together to get through this.

High Street is depressingly deserted.

So besides the outbreak, and the upcoming release of Aluna, there's even more going on! Chelsey and I moved in together. Well, mostly moved. We still have a lot of things in boxes, furniture stored in different locations, empty rooms waiting to be filled, and a dining room with no table or chairs. But there's not much we can do about it with the lock-down in effect.

Awwwwwww.

None of this seems to be bothering Izzy the cat. She's my new late-night gamedev buddy. My new alarm clock. And my new napping pal.

We're going to be okay.

Good luck everyone. Call your friends and family. Stay connected. Stay safe. Stay sane. And if you can, do some gamedev!

Friday, October 11, 2019

Aluna in Times Square!


It's not every day you get to see the game you're developing appear on a large billboard in Times Square. So this was a nice morale booster for the team as we approach the launch of Aluna.

I'm thrilled!

(..and tired, a little burned out, but also thrilled!)

Keep on deving devs! ;)

Sunday, September 15, 2019

My New Game Announcement! Aluna: Sentinel of the Shards



I'm happy to say that my current game dev project, Aluna: Sentinel of the Shards, was officially announced this week. Here's how the game is being described on TheXboxHub:

"...Aluna: Sentinel of the Shards will see us given the chance to follow the exploits of Aluna, the warrior daughter of a Spanish conquistador and South American nature goddess Pachamama. After being raised in early 16th century Spain, Aluna has escaped to the New World only to realise it was in fact her true homeland. And it is here where we fall into Sentinel of the Shards to head off on a quest through Inca mythology as Aluna strives to restore the amulet her goddess mother entrusted to her."

Read more at:

http://www.thexboxhub.com/arpg-aluna-sentinel-of-the-shards-to-take-you-on-an-epic-quest-through-inca-history

https://www.gamewatcher.com/news/aluna-sentinel-of-the-shards

https://alunagame.com/







From my perspective, designing Aluna and building her game world has been a great experience and I'm excited to see players' reactions when they take control of Aluna and explore her world.

The game will be available on PC, Xbox One, PS4, and Switch!

And I would also like to mention that I will be attending GDEX "The Midwest's Premier Gaming Expo" next month in Columbus, Ohio (October 11th-13th). If you're in town, let me know!






Friday, January 4, 2019

Capricorn

I turned 34 this week and I don't have any complaints. I've been busy so I don't have any hobby dev posts to present here. But my brother did give me a game design to prototype. So I'm looking forward to that.

Also, I have a new game release announcement coming soon this year! Stay tuned.

Until then, enjoy this llama plush I got at my birthday party at Dave & Buster's.


Thanks to Chelsey and Nick for making my birthday extra special this year. I love you guys.



Sunday, November 4, 2018

Saturday, June 23, 2018

Air Mail Arrives on Nintendo Switch!


Air Mail is one of my favorite games that I've developed. From concept to completion, and through release, it was a joy to work on and people responded really well to it.



Now I'm happy to announce that the game has been remastered for the Nintendo Switch. The controls feel much smoother on the Switch Joy-Con controllers. And the updated artwork looks amazing on a large screen.


We amped up the poly count in every scene. Re-did the lighting and material work (using the high resolution source art), and added additional effects to make an even more beautiful and immersive world for players to fly through.

The game is on a pre-release sale right now! And it will become available in just a few days on June 26th.