<Tylak>have you ever taken a ride on a helicopter?
<nhoj>Tylak: yea
<Tylak>nhoj: where, and how was it?
<nhoj>nevada area51
- nhoj quit (Quit: they're coming run)
<Tylak>WTF
* Tylak is rattled to his core
Wednesday, November 30, 2016
Tuesday, November 1, 2016
Stranger Things - Season 1 Review
On
return from a recent business trip I found myself in a budget hotel
room with no where to go and nothing to do for a long stretch of
time. I discovered that this is the perfect environment to
“binge-watch” a show that other people have been urging me to
see. So I ignored the hotel TV, set my laptop on the bed, and fired
up Netflix to watch Stranger Things.
At 5pm
I was well into the first episode. The characters and story were very
compelling and I knew I was in for a long night of watching. At 8pm I
took a short break, just long enough to get dinner and return to my
screen. By midnight I knew there was no turning back, the season must
be completed!
I am a
video game designer and I spend a great deal of time thinking about
“player” (or viewer) experience. My job is to deliver an
experience that will resonate with my audience, so I took special
notice to how Stranger Things was crafted and what it delivered. I
was pleasantly surprised that many of the things I am trying to
achieve in my current (not yet announced) project were demonstrated
on screen with great style and craftsmanship in Stranger Things.
Stranger
Things is like The Goonies meets The X-Files. A group of kids are
faced with an impossible mystery and what pulls them through it all
is their dedication to one another. But it's also more than that. In
the long-form series format we get to experience the story from so
many different angles.
Winona
Ryder's portrayal of a paranoid and grieving mother alongside her
remaining son (played by Charlie Heaton) was as aggravating as it was
inspiring to watch. We got to go crazy “with” her, which was
excellently executed and well acted.
Natalia
Dyer's expression of teenage confusion, as she experiences an
identity crisis, while dealing with frightening paranormal phenomena
was a cinematic tightrope. And somehow they made it work, delivering
a great deal of empathy while we watch her make questionable
decisions, one after another.
And I
have to mention David Harbour's performance of the (mostly) lovable
Sheriff Jim Hopper. A wounded hero with a less than admirable
personality. Through his less-than-legal tactics he always manages to
progress the story, help solve the mystery, and stay on the right
side of the audience's moral compass.
Back
to The Goonies. The real story of Stranger Things is told through our
young protagonists. A band of misfits named Mike (Finn Wolfhard),
Dustin (Gaten Matarazzo), Lucas (Caleb McLaughlin), and the missing
boy Will Byers (Noah Schnapp).
There
is a handy trade-off when Will goes missing and his friends go
looking for him (against the Sheriff's orders) and they find the
strange, androgynous, and equally young character named Eleven,
played by Millie Bobby Brown.
The
loss of Will and the addition of Eleven throws the group into chaos.
The season is then filled with secrets that “the grown ups” can't
know, devious scientists and military organizations, and terrifying
monsters and paranormal activity. It's all great sci-fi fodder that
never makes total sense. And I'm okay with that.
In my
own work as a video game designer I'm constantly struggling with how
much information I should divulge to the player versus what should be
left to intrigue. Stranger Things absolutely leans on the side of
intrigue, especially considering the season finale ending, which asks
us more questions in the last 10 minutes than the last 5 hours have
answered.
They
want to make another season. And again, I'm okay with that.
But
ultimately, my take-away from Stranger Things is what it has to say
about friendship. Friendship and caring for one another seemed to be
a constant theme throughout the season. I don't know if I've ever
watched a sci-fi/horror flick where taking care of each other was so
crucial to the plot and character development. Every character showed
a soft spot, a vulnerability, at some time, and we reached a point
of emotional intimacy with many of the characters. It was amazing to
watch. You never hated anyone, even though the stakes were so high,
life and death.
Looking
back on season one of Stranger Things, and relating it to my own
life, I realize that friendship and intimacy are the real Stranger
Things in my life. Making new friends, and letting people into your
life, trusting them, can be just as scary as facing a monster.
It was
funny too.
Looking
forward to season two.
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