Here's my latest water simulation test using Fluid Flux in Unreal 5.
I love the results from Fluid Flux, but it needs to be used on somewhat flat and irregular surfaces to look the best. So I took a blocky stone texture and started breaking it up.
Then I extract and extrude the stone sections into models and placed them over the surface.
Push them back into Unreal and let the water flow over them. So cool!
No comments:
Post a Comment