Friday, October 11, 2019

Aluna in Times Square!

It's not every day you get to see the game you're developing appear on a large billboard in Times Square. So this was a nice morale booster for the team as we approach the launch of Aluna.

I'm thrilled!

(..and tired, a little burned out, but also thrilled!)

Keep on deving devs! ;)

Sunday, September 15, 2019

My New Game Announcement! Aluna: Sentinel of the Shards

I'm happy to say that my current game dev project, Aluna: Sentinel of the Shards, was officially announced this week. Here's how the game is being described on TheXboxHub:

"...Aluna: Sentinel of the Shards will see us given the chance to follow the exploits of Aluna, the warrior daughter of a Spanish conquistador and South American nature goddess Pachamama. After being raised in early 16th century Spain, Aluna has escaped to the New World only to realise it was in fact her true homeland. And it is here where we fall into Sentinel of the Shards to head off on a quest through Inca mythology as Aluna strives to restore the amulet her goddess mother entrusted to her."

Read more at:

From my perspective, designing Aluna and building her game world has been a great experience and I'm excited to see players' reactions when they take control of Aluna and explore her world.

The game will be available on PC, Xbox One, PS4, and Switch!

And I would also like to mention that I will be attending GDEX "The Midwest's Premier Gaming Expo" next month in Columbus, Ohio (October 11th-13th). If you're in town, let me know!

Friday, January 4, 2019


I turned 34 this week and I don't have any complaints. I've been busy so I don't have any hobby dev posts to present here. But my brother did give me a game design to prototype. So I'm looking forward to that.

Also, I have a new game release announcement coming soon this year! Stay tuned.

Until then, enjoy this llama plush I got at my birthday party at Dave & Buster's.

Thanks to Chelsey and Nick for making my birthday extra special this year. I love you guys.

Sunday, November 4, 2018

Saturday, June 23, 2018

Air Mail Arrives on Nintendo Switch!

Air Mail is one of my favorite games that I've developed. From concept to completion, and through release, it was a joy to work on and people responded really well to it.

Now I'm happy to announce that the game has been remastered for the Nintendo Switch. The controls feel much smoother on the Switch Joy-Con controllers. And the updated artwork looks amazing on a large screen.

We amped up the poly count in every scene. Re-did the lighting and material work (using the high resolution source art), and added additional effects to make an even more beautiful and immersive world for players to fly through.

The game is on a pre-release sale right now! And it will become available in just a few days on June 26th.

Saturday, June 2, 2018

Summer came early

It got hot this May and Summer seems to be in full bloom. Luckily I have my AC set up.

I took a picture of a Heron in Goodale Park today. Look at that birdo!

Life and dev are going on well. Peace.

Thursday, January 18, 2018

New Year, New Horizons

I took the leap and moved back to Columbus. I'm getting really good at moving and eliminating clutter! The latest home studio features hardwood floors, gas heat (thank god) and a balcony that has a view of Goodale Park.

I have been moving a lot recently! This is the fourth workstation I've set up during my current dev cycle and it's pretty exciting. Now it's a race to get my game finished before the lease is up.

Time and money pressure is a constant in gamedev. And that pressure forces you to constantly check your ambition at the risk of over-scoping your game. When players find issues or bugs in a game they often ask "How could the developer not have noticed this?!" Well, we did notice it. But we ran out of time/money. That's not a good excuse. But often it is the truth.

Responsible devs need to take a serious look at the resources available to them, both time and money. Avoid mistakes. Then proceed down a development path that maximizes the amount of quality content they can produce, while leaving some room for exploration, risk taking, occasional back-tracking, revisions, and lots of testing.

If it was easy, everyone would do it!

Anyway, I'm actually glad to have the holidays over with. My birthday falls right after New Year's when everyone is exhausted and just wants to get back to normal. I hear ya.

And last I want to give a shout-out to Shelly who ushered in the new year by whipping me in a game of Scrabble. Seriously, 80 points on the first play. I think she cheated!

Happy New Year. Let's make 2018 special :)