Friday, January 4, 2019

Capricorn

I turned 34 this week and I don't have any complaints. I've been busy so I don't have any hobby dev posts to present here. But my brother did give me a game design to prototype. So I'm looking forward to that.

Also, I have a new game release announcement coming soon this year! Stay tuned.

Until then, enjoy this llama plush I got at my birthday party at Dave & Buster's.


Thanks to Chelsey and Nick for making my birthday extra special this year. I love you guys.



Sunday, November 4, 2018

Saturday, June 23, 2018

Air Mail Arrives on Nintendo Switch!


Air Mail is one of my favorite games that I've developed. From concept to completion, and through release, it was a joy to work on and people responded really well to it.



Now I'm happy to announce that the game has been remastered for the Nintendo Switch. The controls feel much smoother on the Switch Joy-Con controllers. And the updated artwork looks amazing on a large screen.


We amped up the poly count in every scene. Re-did the lighting and material work (using the high resolution source art), and added additional effects to make an even more beautiful and immersive world for players to fly through.

The game is on a pre-release sale right now! And it will become available in just a few days on June 26th.


Saturday, June 2, 2018

Summer came early

It got hot this May and Summer seems to be in full bloom. Luckily I have my AC set up.

I took a picture of a Heron in Goodale Park today. Look at that birdo!


Life and dev are going on well. Peace.

Thursday, January 18, 2018

New Year, New Horizons


I took the leap and moved back to Columbus. I'm getting really good at moving and eliminating clutter! The latest home studio features hardwood floors, gas heat (thank god) and a balcony that has a view of Goodale Park.

I have been moving a lot recently! This is the fourth workstation I've set up during my current dev cycle and it's pretty exciting. Now it's a race to get my game finished before the lease is up.

Time and money pressure is a constant in gamedev. And that pressure forces you to constantly check your ambition at the risk of over-scoping your game. When players find issues or bugs in a game they often ask "How could the developer not have noticed this?!" Well, we did notice it. But we ran out of time/money. That's not a good excuse. But often it is the truth.

Responsible devs need to take a serious look at the resources available to them, both time and money. Avoid mistakes. Then proceed down a development path that maximizes the amount of quality content they can produce, while leaving some room for exploration, risk taking, occasional back-tracking, revisions, and lots of testing.

If it was easy, everyone would do it!

Anyway, I'm actually glad to have the holidays over with. My birthday falls right after New Year's when everyone is exhausted and just wants to get back to normal. I hear ya.

And last I want to give a shout-out to Shelly who ushered in the new year by whipping me in a game of Scrabble. Seriously, 80 points on the first play. I think she cheated!



Happy New Year. Let's make 2018 special :)

Wednesday, November 29, 2017

Columbus, Ohio

I'm thinking about moving back to Columbus, because I've already caught the "winter blues" out here in the countryside. It might be a nice change of environment, to boost productivity. I liked living in Columbus last year.

Anyway, I found this vid. And it's cool and has helped me understand the COTA (Central Ohio Transit Authority) system:



Friday, November 24, 2017

Loving you and missing you friend

Patrick Jost died recently. He was a close friend and co-worker in gamedev. I can't say much more about him without crying... he was always open for creative discussion, smokin and retro-gaming.

He was a talented, friendly, creative person. I miss him so much now.