Saturday, June 23, 2018

Air Mail Arrives on Nintendo Switch!

Air Mail is one of my favorite games that I've developed. From concept to completion, and through release, it was a joy to work on and people responded really well to it.

Now I'm happy to announce that the game has been remastered for the Nintendo Switch. The controls feel much smoother on the Switch Joy-Con controllers. And the updated artwork looks amazing on a large screen.

We amped up the poly count in every scene. Re-did the lighting and material work (using the high resolution source art), and added additional effects to make an even more beautiful and immersive world for players to fly through.

The game is on a pre-release sale right now! And it will become available in just a few days on June 26th.

Saturday, June 2, 2018

Summer came early

It got hot this May and Summer seems to be in full bloom. Luckily I have my AC set up.

I took a picture of a Heron in Goodale Park today. Look at that birdo!

Life and dev are going on well. Peace.

Thursday, January 18, 2018

New Year, New Horizons

I took the leap and moved back to Columbus. I'm getting really good at moving and eliminating clutter! The latest home studio features hardwood floors, gas heat (thank god) and a balcony that has a view of Goodale Park.

I have been moving a lot recently! This is the fourth workstation I've set up during my current dev cycle and it's pretty exciting. Now it's a race to get my game finished before the lease is up.

Time and money pressure is a constant in gamedev. And that pressure forces you to constantly check your ambition at the risk of over-scoping your game. When players find issues or bugs in a game they often ask "How could the developer not have noticed this?!" Well, we did notice it. But we ran out of time/money. That's not a good excuse. But often it is the truth.

Responsible devs need to take a serious look at the resources available to them, both time and money. Avoid mistakes. Then proceed down a development path that maximizes the amount of quality content they can produce, while leaving some room for exploration, risk taking, occasional back-tracking, revisions, and lots of testing.

If it was easy, everyone would do it!

Anyway, I'm actually glad to have the holidays over with. My birthday falls right after New Year's when everyone is exhausted and just wants to get back to normal. I hear ya.

And last I want to give a shout-out to Shelly who ushered in the new year by whipping me in a game of Scrabble. Seriously, 80 points on the first play. I think she cheated!

Happy New Year. Let's make 2018 special :)

Wednesday, November 29, 2017

Columbus, Ohio

I'm thinking about moving back to Columbus, because I've already caught the "winter blues" out here in the countryside. It might be a nice change of environment, to boost productivity. I liked living in Columbus last year.

Anyway, I found this vid. And it's cool and has helped me understand the COTA (Central Ohio Transit Authority) system:

Friday, November 24, 2017

Loving you and missing you friend

Patrick Jost died recently. He was a close friend and co-worker in gamedev. I can't say much more about him without crying... he was always open for creative discussion, smokin and retro-gaming.

He was a talented, friendly, creative person. I miss him so much now.

Tuesday, April 25, 2017


Exactly what type of visitors are we talking about?

Okay, this post may seem silly. But it will make sense soon enough. Trust me, I'm not going crazy.

Tuesday, March 14, 2017

GDC 2017 - A New Hope

I had buried myself in closed-door development for most of 2016 into 2017. So when the opportunity to go to GDC 2017 came up, I jumped at it. I didn't exactly have a demo of my current project to show, so it was a pretty low stress affair. And it was really nice to get out of the studio and stretch my legs.

The GDC Expo floor is pretty chaotic and has a casino style feel to it. I can only handle it in small doses, but I saw some neat stuff.

GDC is a great excuse to catch up with old friends and make new ones, from all over the world! I did get the chance to share my current project with a handful of people that I respect and got some very useful feedback that will help guide future development.

Unity threw some amazing parties, as usual! But by the end of it I was feeling pretty purple^ and ready to get back home and start developing again. Unfortunately, I managed to catch a nasty cold/flu on the road and have spent the last week hibernating. Only now am I regaining my strength and feeling the winds of gamedev pushing my sails again.

Gamedev, onward!