The Hydra is a 3D motion controller made specifically for PC games. It's kind of like a Wii Remote, but a lot more accurate. I've always been interested in the device but wasn't serious about adopting it until I realized the potential of using the Razer Hydra with the Oculus Rift.
Since I won't be receiving my Rift for quite a while (Aug/Sept 2013), it seemed like a great opportunity to ramp up my knowledge of this new input device.
The first step was integrating the Hydra input into Unity3D, my game engine of choice these days. Luckily, the good people at Sixense (creators of the Hydra) were way ahead of me with their Sixense Unity Plugin.
Get the FREE plugin here:
If you are a Unity Pro user, you will find the process of integrating the Sixense plugin into Unity extremely easy and you will be up and running with your Hydra in minutes. Their 'Hands' demo is particularly eye-opening for developers pursuing the VR track.
And that was it. I got to work on my demo and this is what I came up with. It's not a very good game, but it was the perfect stepping stone to whatever comes next :)
You can download VR_runner_HYDRA v1.3 here.
Please let me know what you think about the game, and I'll keep you posted about what's next.